GWBI WOD UNIVERSAL APPENDIX: CROSS-GENRE INTERACTION
Effective Date: 1 August 2018
Last Updated: 24 April 2017
The GWB WoD Chronicle is set in the World of Darkness, not the
Isolated Genres of Darkness.
Interaction between the various supernatural denizens of this world does
occur, for a variety of reasons. While a
xenophobic and even hateful attitude toward other kinds of supernatural
creatures is the norm, exceptions can and do occur both in the canon material
and in the Chronicle.
This is not to say
that vampires and werewolves regularly get together at the local bar to hang
out. By and large, the various supernaturals avoid each other as both competitors for
resources (both mundane and supernatural) and potential risks to the secrecy
each group tries to maintain. Werewolves
in particular sense most vampires as Wyrm-tainted,
inspiring a hatred that is difficult to overcome. A combination of fear of the unknown,
avoiding the appearance of weakness, and concerns unique to each creature
(vampire politics, the fight against the Wyrm, creeping
banality, etc.) all conspire to keep supernaturals
from interacting more than is necessary or accidental.
However, canon does
note the existence of cross-genre acquaintances and even the rare cross-genre ally;
these are exceptions to the rule, of course, but they can and do happen. Just as often, supernaturals
will interact for altogether less friendly reasons: to secure territory against each other, to
undercut each others’ connections and resources within the mortal world, or
even to make a direct strike against a perceived threat.
Remember, this is not
the Chronicles of Darkness;
cross-genre attitudes are often harsher here than there.
II. CROSS-GENRE APPROVAL
A. Low Approval
1. Character Activity: Brief cross-genre
soft RP that has no significant consequences on PCs (e.g. a mage PC contacts a
werewolf PC to ask permission to enter the werewolf’s territory for some
B. Mid Approval
Activity: One-time cross-genre participation in a game
of a different genre (e.g. a werewolf PC stalks in the darkness outside Elysium
in hopes of killing the vampire that enslaved her kinfolk; a mage contacts a changeling out of occult
curiosity; etc.). This
includes hard RP.
2. Character Background: Cross-genre
background (e.g. a vampire PC with a background tie to a werewolf character).
Authority: Use cross-genre
NPCs that appear at a game or directly interact with player characters.
that include repeated use of cross-genre NPCs.
Permanent Genre Change – attaching a PC to a VSS of a different
supernatural genre (e.g. a vampire PC attached to a Forsaken VSS). This is High Approval with Top Notification. It is rare for a supernatural to win this
degree of acceptance (or even tolerance) by another genre’s supernaturals. A very good reason should be given for such
Travel: When traveling outside of the character’s
home VSS, it should be noted that, as with any character, the presiding ST may
determine that the character is not in keeping with the local game and refuse
to allow the character to be played.
Also, it should be noted that there may be severe IC ramifications for
travel to other cities; acceptance for a Permanent Genre Changed character is
hard enough to win locally, let alone when visiting other cities.
b. List Access
Restrictions: A Permanent Genre Changed
character does not gain automatic access to IC e-mail lists / forums of the
attached genre (e.g., while a high-Humanity Gangrel may be accepted enough to run with a Garou Pack, that doesn't mean that the werewolves
will give the vampire access to the broader Garou
community; doing so requires a good deal more trust than a mere
willingness to associate). Nor does the Permanent Genre Changed character
retain access to IC e-mail lists from its native genre (e.g., that same Gangrel is simply no longer trusted by his clan-mates, or
by vampire society as a whole). Access to IC e-mail lists of the attached
genre or of the native genre is Top Approval (see below). Isolation is the price paid for joining a
society other than one's own.
Authority: One-time cross-genre game, with permitted
genres specified in the application (e.g. a game that permits both werewolves
and changelings to attend in order to resolve a plot that involves both
1. Character IC Knowledge: Specialty from different genres (e.g. a werewolf PC
understanding the Verbena). Supernatural creatures are notoriously
protective of the secrets of their kind; extremely good reason should accompany
an application for a cross-genre knowledge specialty.
2. Character: Access
to IC e-mail lists for Permanent Genre Changed characters. Each
IC e-mail list requires a separate Top Approval.
Activity: Permanent cross-genre participation between
two genres (e.g. a Mage who regularly visits Changelings in addition to dealing with his fellow Mages). This kind of dual acceptance is extremely
rare; it is incredibly difficult to maintain concurrent associations with two
supernatural societies, due to trust, loyalty and security concerns.
Mixed-genre, permitting supernatural creatures of more than one genre to
attach to a single VSS (e.g. a VSS that includes both werewolf and changeling
PCs). While it is possible for two or
more supernatural genres of a given locale to decide to work together, it is
extremely rare for this to happen to such a degree as to justify a mixed-genre VSS. Characters attached to a mixed-genre VSS may
when traveling only play in VSSs native to their supernatural genre (or